The Best (Worst) Spiders in Gaming

Arachnids are the worst. I don’t care how much they help us by eating tiny bugs: they’re creepy, they’re frightening, and they’re unwelcome. Unfortunately, these eight-legged denizens of hell frequently make their way from the real world into video games. I’m here to personally call them out in the hopes that players around the world with take notice of this plight and join my endeavor to crush the ever-living bejesus out of each and every one of them. Take warning: this list is not for the faint of heart. Every freak on this list will smell your fear and use it against you in the worst way. Let’s scuttle right in.



Armogohma- The Legend of Zelda: Twilight Princess


Gohma has appeared in a vast number of Zelda titles over the years, but Armogohma holds truest to a proper spider’s appearance…and biggest weakness. Link must shoot her solitary eye to knock the beast from the ceiling, then possess a stone statue to bring down its fist in a crushing blow: spider-slaying done right!


Black Tiger- Resident Evil


Big spider, small arena: it’s the worst of both worlds when you encounter this walking monstrosity. To make matters worse, you’re just a regular person: no superpowers, no magic, no nothing. It’s just you and your guns against this nasty nightmare. No thanks.


The Duke’s Dear Freja- Dark Souls 2


Spiders are frightening enough with one face, but Freja the freaky was somehow blessed with two. Both ends of this dark disgrace spend their time trying to bite down on you, leaving little time with swing away at the exposed mandibles. You also have to fend off her children who come crawling to her aid. This fight is definitely a mother…


Nimhe- The Elder Scrolls V: Skyrim


Giant spiders are bad. Dwemer ruins are bad. Putting a giant spider inside a Dwemer ruin is nigh unspeakable. Players who ventured into the depths of Nchuand-Zel at a low level were likely a quick snack for this disgusting mass of fur, feeders, and web.


Quelaag- Dark Souls


What is more terrifying than a spider that sprays you with webs? Quite simply, one who sprays you with lava. This half-spider/half-woman abomination haunts the depths of Blighttown, just waiting to fill you with her vile eggs and leave you crawling in agony like the rest of the miserable husks that litter her domain. Blegh!!!!


Bospider- Mega Man X


There’s nothing worse than an annoying arachnid…except for one that you can’t squash. Bospider spends its battle trying to crush you beneath its web of death by dancing down every criss-crossing strand. It even throws eggs at you that have baby robot spiders inside them. Come to think of it, how does that even work? Freakin’ spiders are the worst.


Muffet- Undertale


Don’t let her looks fool you: this cute creepy crawly wants nothing more than to devour you whole! Her invitation to tea doesn’t make mention that you are the crumpet. If trapped in her web, players will have to decide for themselves whether to squash or spare her. I might be a bit biased, but I recommend the former.


Spider-Man- Spider-Man games


Of all the powers to grant a superhero, they chose a spider theme…Peter Parker might walk and talk like a civilian, but who knows what other morbid abilities he inherited from his sickening siblings that we just haven’t seen yet! Flesh-eating venom? Drinking their blood? Perhaps the upcoming Spider-Man game will reveal the truth about this masked menace.


Spider Queen- Divinity: Original Sin


This gargantuan monstrosity haunts the desert north of Silverglen, replete with legions of her scuttling children to assist her. As if her size wasn’t enough to demoralize you, a raging sandstorm blows throughout the entire battle and hinders your ability to fight. It was a satisfying victory when I finally squashed the queen beneath my mighty greatsword.


Nosk- Hollow Knight


The horror and claustrophobia of the Deepnest wasn’t enough for Team Cherry: they just HAD to up the ante by populating it with one of the game’s creepiest bosses. From it’s eerie masquerade as a copy of you (The Knight) to its grotesque transformation into its true form, Nosk is a truly nightmare-inducing enemy who I never want to fight again.



Okay, the list is done! Blegh!!! I’m out! Let me know your thoughts, yada yada, game on, etc. I need to go watch a happy movie.



Top 10 Epic Final Bosses

Great games need epic finales: that formidable foe to test your mettle and prove that you are worthy of saving the world! Whether it’s conquering evil or simply staking your claim in a competitive landscape, the send off needs to be powerful. Memorable. Many games start out by setting up expectations of grandeur only to fall flat on their faces in the final act. But not these ten. Friends, these titles are the cream of the crop when it comes to their respective endings: all flash AND all fury. The list is comprised of my own personal favorites, so games that I haven’t experienced will not be included.



10. Bowser- Super Mario 64

boss bowser

Haunting organ music. A black, darkened arena. Then powerful footsteps precede the appearance of Mario’s arch-nemesis. That’s how you do an entrance, ladies and gentlemen. Players might believe at this point that they only need to launch the King of Koopas into a bomb once to overthrow him based off the previous battles, but it takes a solid three tosses to finally complete the deed: the other incarnations were just mere illusions, after all. To make matters worse, the overgrown turtle stomps enough to cause the arena to shatter and break apart, leaving little room for maneuverability against his vicious attacks. Those able to overcome Bowser’s fury were truly worthy of restoring the Power Stars to their rightful place.


9. Void Dragon- Divinity: Original Sin

boss void dragon

This powerful foe is foreshadowed throughout the entirety of Original Sin as the ender of times. You slowly learn that he had previously been sealed away in a magical box that you were left in charge of guarding in a previous life, yet ultimately failed in doing. The Void Dragon is easily the largest foe you face in the game. His attacks can quickly decimate an unprepared party, not to mention the threat of his accompanying minions. It takes diligence, wisdom, and a little luck to overcome this colossal foe and bring peace back to the universe.


8. Alduin- The Elder Scrolls V: Skyrim

boss alduin

The fight against Alduin is one of the most spectacular in Skyrim…except it’s not IN Skyrim, but the Nordic afterlife known as Sovngarde. Players travel into this heroic and heavenly realm to stop the black dragon from feeding on the souls of the dead so that he can remain immortal. After traversing a dangerous fog, the Dovahkiin recruits the help of three ancient warriors to help them bring Alduin to justice for his crimes. It takes the might of all four of you to dispel the fog, bring Alduin to his knees, and end the World-Eater’s threat for good.


7. Red- Pokémon Gold and Silver

boss red

Of all the fights on this list, the battle against Red at the peak of Mt. Silver is the most unanticipated. Players can only traverse this high-level area after gaining all 16 badges in the game and defeating the Elite Four. Upon reaching the summit, you discover that the final foe to overcome is in fact the protagonist from the last generation of games (Red and Blue). He comes prepared with all three evolved starters, a brutal Snorlax, a killer Espeon, and his trusty starting friend, Pikachu, at a whopping level 81. It is unwise to challenge so fierce a foe without intensive preparation and leveling.


6. Dr. Robotnik (Doomsday Zone)-Sonic 3 & Knuckles

boss robotnik

Classic platformers were chock-full of secrets, and this might have been one of the most well-protected ones. Only accessible after collecting all seven Chaos Emeralds, this stage tasks Sonic with flying through space, dodging asteroids, and collecting rings to maintain his Super Form all while trying to catch a fleeing Dr. Robotnik, who has the Master Emerald in his grasp. There are two stages to the fight, each with increasingly epic music that perfectly portrays the dire situation. Players who are extra diligent can collect the Super Emeralds and play as Hyper Sonic, who has an added dash feature that makes navigating the stage much easier. This final battle is a true spectacle to behold.


5. Mother Brain- Super Metroid

boss mother brain.jpg

When players fight their way through Tourian, they are probably expecting to see the leader of the Space Pirates encased in her glassy shell as in the first game. But in a surprise twist, defeating this form reveals that Mother Brain has constructed a giant, mechanical body to fight back with powerful missiles and lasers. The metal monstrosity almost overcomes the bounty hunter, when suddenly the metroid hatchling that Samus previously saved shows up and absorbs the energy from Mother Brain, transferring it to Samus and granting her the Hyper Beam. Though dying in the process, Samus quickly avenges her fallen ally and obliterates the giant brain once and for all.


4. Soul of Cinder- Dark Souls 3

boss soul of cinder

An ash-covered battlefield littered with the swords of those who have tried and failed: that is the arena where the player faces off against the Soul of Cinder: an amalgamation of every being to previously link the First Flame. He is brutally fast and changes fighting styles frequently, always keeping the player on their toes for what is coming next. After you deplete his life bar, he kneels to the ground and pulls a blazing sword from the ground. Then his health refills, those three familiar piano notes drop, and you realize that the fight against a reincarnated Gwyn has only just begun.


3. Calamity Ganon- Breath of the Wild

boss calamity ganon

The King of Demons is only mentioned throughout the entirety of Breath of the Wild, save for a phantasmal aura of evil that surrounds the ruins of Hyrule Castle. The four Blight Ganons do not hold a candle to the terror that awaits inside Ganon’s prison. His hatred has warped his appearance to the point of being unrecognizable, becoming a spider-like, bio-mechanical monstrosity of epic proportions. This terrifying battle precedes a showdown with his pure, incarnated evil energy, requiring Link to use the Bow of Light to seal the darkness away… until it surely rises again in the future.


2. Lavos- Chrono Trigger

boss lavos

Lavos is the Earth’s ultimate puppet master: he lays dormant for over 65 million years, spurring evolution, the discovery of magic, and countless events across space and time for the sole purpose of destruction. Upon first encountering this being, he immediately snuffs out the main character’s life: one of the most shocking scenes I’ve witnessed in a video game to this day. It takes hours and hours of questing and preparation to be ready for this multi-formed, time-bending abomination, and even then, the battle is no easy feat. Lavos’ piercing shriek still sends shivers down my spine.


1. Ganon- Ocarina of Time

boss ganon

I make an honest attempt in my lists to showcase a variety of games and not include too many members of the same series. That being said, there is no battle more deserving of the top spot than this dire showdown against Ganon atop the ruins of his fallen castle. Fueled by hate and the Triforce of Power, the Gerudo King morphs into his demon-pig form, wielding two massive swords that can tear through Link quicker than a hot knife through butter. The dark, storm-stricken sky and epic music set the stage for this terrifying face-off, only made more intense by Zelda’s shrieks that sound out every time Link is hit. Some finales carry the weight of the world on their shoulders, but this is one where the player truly feels like the last hope for a dying kingdom.



There are hundreds of video games with epic final bosses, yet these are the ten that stood out the most to me. Which ones would you have placed on the list? I’d love to hear your picks! As always, friends, game on!


Wishlist- Pokémon Snap 2

Before anyone gets too excited: no, there is not a currently-announced sequel to the Nintendo 64 gem, Pokémon Snap. However, a recent video from the NormalBoots YouTube channel (which you should absolutely check out here) got me thinking deeply about this game and the incredible potential for a sequel that has been left untapped for nearly two decades. I’ve seen fans across the internet making pleas for a new entry since the dark days of the Wii U’s reign. “Use the control pad as a camera!” they shout. “The Wii U is perfect for Pokémon Snap!” While I don’t disagree with the sentiment, a new Snap would have likely underperformed due to the overall unpopularity of the Wii U. Low sales would have shone negatively on the title, not necessarily reflecting the limited install base to begin with, and possibly led Nintendo to conclude that funding any further entries would be a fool’s errand.

But now we have the Switch. As of this writing, Nintendo’s newest console has sold just under 20 million units (possibly crossing this goal by the time this blog is published). That is an insane number for only coming out a year and a half ago! If there was ever going to be a successor to the fondly-remembered Pokémon Snap, now would be the time for Nintendo to act. But what form would this sequel take? Would it simply be a heavily-refined rendition of the first game? Or would it take some risks to create something entirely new? I’m here to pitch my ethereal vision of the majestic…the wondrous…the hypothetical…Pokémon Snap 2!

We’re going to start with a clean slate. That’s right: no more “on-rails” traveling. Rather than short levels, the player’s time would be spent inside a few large, open-ended zones that contain a variety of locales, with the player able to traverse them freely on foot. Imagine exploring a vista in the Pokémon world and seamlessly wandering from a small mountain range down to a lush, green prairie, and then further towards a sandy beach that overlooks the ocean, all the while discovering new creatures to snap along the way. At some point, vehicle rental would be available to the player to make traversal a faster experience for late-game backtracking. These massive zones could even incorporate weather forecasts, which would alter the Pokémon available to encounter at that particular time and encourage planning. The basics of this new style of gameplay should be explained to the player by none other than…that’s right…Todd Snap! But much like Red and Blue from their inclusion in Pokémon Ultra Sun/Ultra Moon, he should be aged into adulthood.

Thinking of sheer logistics, there would likely not be enough space to feature every single Pocket Monster in the game, so the total list would have to be pared down, yet expansive. Different species of Pokémon should behave uniquely toward the player. Smaller creatures might flee in terror if your avatar comes tromping out of the woodwork at them. Conversely, larger beasts and evolutions would stand their ground and possibly even lash out at the player. But the catch is that you don’t have a health bar: this is still a photography game, after all. Some sort of penalty would have to be enacted for when players stoke a Pokémon’s ire and actually get attacked, perhaps blacking out and losing money like in the main series of games. In this manner, rare and powerful Pokémon would truly be a challenge to capture for the camera.

After a photo adventure, players could exit the zone at any time and venture to town, where they would be able to sell their photos for cash to a newspaper, magazine, or art outlet, each providing different long-term rewards. General photos could be sold for a fair amount, but specific photos requested by said outlets or other NPCs would be worth far more, making it worth the time to set up their requested shots. Players could use their resulting income to purchase items and upgrades at shops, ranging from useful tools like bait and decoys to full-on camera upgrades for zoom capabilities, night vision, or water durability. Your in-game avatar would also benefit from equippable upgrades, such as thicker pants and jackets to explore cold areas, running shoes for greater navigation speed, or even camouflage to make it harder for Pokémon to see you, thus reducing their likelihood of running away and allowing you the chance to take that perfect, pristine picture. This money could also be applied to the previously-mentioned vehicle use, with rental centers set up in the various zones to accommodate players with sufficient cash.

Once you are done with spending, players would have the capability to return to their home. This would serve as a hub where your in-game avatar could be customized much like the newer games in the main Pokémon series (hair, eyes, clothing, etc.). Players could pass time by sleeping to await more favorable weather conditions or a specific time of day. There would even be access to a laptop with the capability of actually uploading the photos you’ve taken to an online gallery for other players to view, like, or comment. Photo modes are all the rage in modern games, so what better way to capitalize on this trend than with a game consisting of that very purpose?

The entire premise of this Pokémon Snap sequel popped into my head almost instantaneously. To me, the gameplay would ideally feel like a hybrid of the original game combined with The Legend of Zelda: Breath of the Wild, creating a photography-based adventure game that includes elements of RPG equipment progression. If a sequel is ever created, I doubt it would end up being in the style of which I’ve written. I just feel that there is a lot of potential for success with a massive game that focuses on something besides fighting: a big push in the modern gaming industry. How do you feel about Pokémon Snap? Should a sequel ever see the light of day, or is it a venture best left in the dark? I’d love to hear your opinions! As always, friends, game on!


Tearing Down the Titan- The Legend of Zelda: Breath of the Wild

Many games are good. Some are great. And others, those rare few that are conceived by a unique vision and crafted with meticulous, dedicated precision, become known as masterpieces. But even these pinnacles of near-perfection fall short in their execution. It isn’t possible to create a perfect game, and that is okay. For the sake of fun, however, I thought I’d tear into some of these well-known behemoths for all of their chips and cracks. And we’re starting with the game that made me consider this idea in the first place: The Legend of Zelda: Breath of the Wild.

Weapon Degradation

Let’s start with perhaps the most frequently vocalized complaint in this ambitious game: the fragility of weapons. Every stick, sword, and spear has a predetermined number of uses that it will endure until at last, under the straining duress of cutting through yet another unlucky foe, the blade snaps and the weapon is gone forever. I actually don’t dislike this feature on a base level: I believe it amplifies the survival aspects present in the game and gives it a distinct flavor that separates Breath of the Wild from other open-world titles. What upsets me is that even high-level weapons, including the Master Sword, are subject to this ruling. Why is the Blade of Evil’s Bane snapping against even 100 Bokoblins? It contains the power to snuff out the Demon King! The Zelda series’ main weapon should have been excluded from the degradation system. Another improvement would have been increasing the durability of weapons and implementing a smithing system, so that players who have had their heart set on a Great Flameblade aren’t forced to part ways with it because a Keese flew down took up the last swing. Providing the opportunity to hold onto your favorite weapons is a much-needed addition to the formula that Nintendo should keep in mind as they undoubtedly begin planning for their next Zelda title.

Swimming Drains Stamina

Moving on to some basic physics here (and in a game where natural laws are dynamic in how they affect each other, nonetheless)…why does swimming eat up stamina?! Human beings are naturally buoyant: simply floating in a small pond doesn’t require significant strain or effort, nor does paddling forward. Stamina bars should be utilized solely for those in-game activities that would tire a human out very quickly, like sprinting, climbing a wall, or utilizing heavy attacks like greatsword spins. It would be one thing if players were able to traverse underwater while adhering to a timed air meter. That makes sense. But limiting someone’s traversal ability in water by having it drain the stamina meter isn’t effective: it’s annoying, especially considering that the Zora Armor encourages players to explore aquatically yet the incentive is removed immediately upon jumping into the water. Perhaps the developers intended this function to funnel players into using rafts, but the issue is that they would still be more efficient than swimming due to their superior speed! It boggles my mind as to why the swimming function was left in such a poor state.

Lame Quests

As magical as my time with Breath of the Wild has been, the shining moments often stem from unique, random events during marathons of free exploration. A lone, dancing Bokoblin in his hut. Thrown weaponry that attracts lightning to hit an enemy. Gliding through the skies and colliding with the fiery elegance of Dinraal’s face. None of these incidents stem from the forgettable side quests that Breath of the Wild piles you down with. Most of these so-called “missions” seem lifted right out of video game antiquity: talk to a character, bring them a certain amount of a particular item, get the reward, rinse, repeat. There is no creativity. I’m not trying to hate on every quest ever that involves collecting items for NPCs, but the errands in Breath of the Wild feel more like monotonous chores than adventurous undertakings meant to expand your time spent in the game world. I’ve slowly been chipping away on my second playthrough of this game and I find myself caring less and less about completing quests the further I progress.

Blasé Characters

Speaking of not caring about things, I’ve never seen a cast quite like Breath of the Wild’s in that it is diverse in its makeup, yet simultaneously bores me to tears with blandness. Let’s start with the Champions: you have the shy one, the snarky one, the upbeat one, the badass one, and the silent one. That’s it. And, spoiler alert, THEY’RE ALL DEAD. You only even get to know these characters through minute flashbacks, where they serve their only purpose of being a walking stereotype. Their current-day counterparts aren’t much better. The only character that truly held my interest was Zelda, who struggles continually with self-doubt regarding her strategy to save Hyrule from Ganon, as well as the subsequent failure which nearly breaks her spirit. Even the Demon King himself is reduced to nothing more than a scary rage monster. While he is truly terrifying to behold, I would have enjoyed some kind of social interaction between Link and his timeless foe to add some depth to his century-long imprisonment in Hyrule Castle.

Ridiculous Korok Hunting

I want to clarify this right away: I love the concept of tracking down these forest spirits and solving their puzzles to unlock long-term rewards. What I don’t enjoy is the sheer magnitude that you are required to find to truly “complete” the game. 900 Koroks? Seriously?! That kind of goal is only feasible with an online map or by driving yourself batty with hours upon hours of aimless searching. Luckily, though, your strained efforts are not in vain! Once this task is finished, you are rewarded with the holy grail of treasures! A prize that tops all others! A priceless relic to cherish for the remainder of your time in the gam- okay, I’m lying. It’s poop. You get a golden Korok turd. Screw you, Nintendo.

It might not be a lengthy list, but these are some areas of concern that I really hope Nintendo addresses before diving into another Zelda adventure. Just because a formula works well doesn’t mean that there isn’t room for improvement. Do you have any great games that you feel could’ve been better by adapting some of its features? Let me know below! As always, friends, game on!


New Posting Schedule

Hello, everyone! Thank you for visiting The Brink of Gaming. I started this blog just shy of three months ago. At the time, my mind was overflowing with unexpressed ideas of video game critiques, commentary, excitement, and nostalgia that I just couldn’t wait to put out into the world. It has been an exciting ride so far! But I’ve done some reflecting on my time invested so far and I’m feeling the need for change.

My main concern is that I don’t want to burn myself out. I love to write about video games, but I also have a lot of other activities in my free time that writing has taken the place of: including gaming itself. Not to say that I don’t have time to game, but after getting home from work, exercising for a bit, showering, and eating dinner, there is not a whole lot of night remaining. I’d like to include more time to enjoy the passion that brought me into blogging in the first place. And I won’t be able to do so as often with my current schedule. Without the gaming, this blog would fizzle out.

That being said, I will no longer be posting entries on Tuesdays. Focusing on one Friday blog per week still allows me the outlet of creativity, while not also trampling on any other activities. It will also allow me to put more time and effort on each individual post and help to fine-tune my writing skills. THIS BLOG IS NOT GOING ANYWHERE. I still love to get my thoughts out on the keyboard: it’s just a metamorphosis to ensure that my passion stays ignited.

This probably doesn’t affect anybody to a great extent, but I wanted to put it out there nonetheless. Again, thank you all for reading my blog: it means a lot! Every single view means that some person decided to spend just a few minutes of their time to hear my humble opinions on gaming, and let me tell you, is appreciated so much! I hope this finds you well. And as always, friends, game on!




Sunshine Blogger Award!


Wow! I am extremely honored to be nominated for the Sunshine Blogger Award! Strange Girl Gaming has been following me for the majority of the time that I’ve been writing on here, so a huge thank you to her for not only the nomination, but for being a friendly face to a newcomer! I strongly encourage you to check out her awesome takes on the Dark Souls series, especially the boss breakdowns. But don’t stop there: she has a ton of other great content, including her recent adventures with a shiny, new Nintendo Switch!


The Rules

Thank the blogger(s) who nominated you in a blog post and link back to their blog.

Answer the 11 questions the blogger asked you.

Nominate 11 new blogs to receive the award and write them 11 new questions.

List the rules and display the Sunshine Blogger Award logo in your post and/or on your blog.


The questions I have been asked are:

 1.      What is your favourite super power?

-If I got to choose a power, it would probably be teleportation. I could go anywhere, see anything, and get around without needing a vehicle. “Dang, it’s hot today.” *POOF* “Hello, Alaska!”

2.      What is your favourite fighting game series?

-I’ve honestly never been a big fan of traditional fighting games, so I’m going to have to go with Super Smash Bros. I enjoy the freedom of movement and all-around chaotic atmosphere.

3.      If you could spend a day with your favourite video game character who would it be and why?

-I would spend my day with Geralt of Rivia. He’s a sarcastic, no-nonsense badass who would be a blast to hang out with, whether we were playing Gwent for fun, drinking some fine brews, or wandering through a monster-less forest.

4.      Star Wars or Star Trek?

-Star Wars, hands down. The combination of sci-fi and fantasy is just flawless.

5.      Who is your favourite starting Pokemon from the original series?

-I’m going to have to go with the very first pal I ever chose when I started up Pokémon Red about 20 years ago: Charmander. He will always be my favorite starter. Fun fact: I still have my original Charizard on my copy of Pokémon Stadium!

6.      You have to survive the night being hunted by Mike Myers, Jason Vorhees, Pyramid Head or Mileena, who would you survive against?

-*reads question, sees options* “…Well, I’ve really enjoyed blogging for you guys, but it’s time to say farewell!”

7.      What do you do to relax?

-Aside from the obvious gaming and writing, I love to walk at the park while listening to music. It’s the best way to wind down from a busy day.

8.      What is your favourite TV series?

-Game of Thrones probably takes my top spot for current shows, but I’m also obsessed with Impractical Jokers. I’ve seen every episode multiple times.

9.      Sci-Fi or Horror?

-My taste in either genre is very specific, so I’m declaring a tie.

10.   Where would you love to go on holiday?

-I’ve always wanted to visit the Emerald Isle and partake of true Irish brews and cuisine. To top it off, the scenery is absolutely breathtaking.

11.   What is it you like about blogging?

-I just love to talk about video games. It gives me a place to write out my thoughts and imaginings while also trying to reach others with a similar mindset. Creative writing has always been my constructive outlet for all of life’s ups and downs. I don’t quite feel whole without it.

That’s it for questions, so now it’s my turn to return the favor for my nominees.

  1. We’re back in the 90s: are you Team Mario or Team Sonic?
  2. Which of the four seasons is your favorite, and why?
  3. What is your favorite horror movie monster/villain?
  4. You are given the opportunity to join either the Jedi, the Witchers, or become a Pokémon Trainer: which do you choose?
  5. What is your favorite movie of all time?
  6. What type of music do you listen to the most?
  7. You are hired to write a daily blog about whatever topic you want, but it can only be one topic. What do you choose?
  8. Left Twix or Right Twix?
  9. Cats or dogs?
  10. A zombie enters your room and the item to your right becomes your only defense against it. Do you survive?
  11. What is your long-term goal as a blogger? Earning a living? Personal fulfillment? Or something else entirely?

My nominees, with a link to their most recent posts, are as follows:

Red Metal (Extra Life Reviews)

The Dragon’s Tea Party

Life Poetry (The Art of Writing)

JP (The Jam)

My list is a bit short since I just began on the site not too long ago, but you should definitely check these guys out! Thank you for reading, and thanks again to Strange Girl Gaming for this amazing shout out! Game on, friends!


That Doom Eternal Gameplay Presentation, Though!!!

Holy mother of blood and violence!!! Did you see how crazy that new gameplay preview for Doom Eternal was? This blog is by no means a steady source of news, but I cannot help sharing and marveling over the footage that left me with a grin bigger and fatter than a Mancubus.

doom mancubus
Seriously, my smile was at least this huge

Doom (2016) was a big surprise for me. I bought it only after hearing its critical acclaim, as I’m not normally into FPS games. They’re fun enough, but I’d rather sink my time into a massive RPG than a shorter, action-packed excursion. However, it didn’t take even 5 minutes for Doom’s pulse-pounding gameplay to grab me by the throat and drag me down into the chaos. It was like having a constant IV of pure adrenaline set to full-drip. And from the looks of it’s successor, things are only getting crazier.

The Doomslayer is back and bigger than ever. His arsenal is familiar, yet ravamped to an extensive degree. The Super Shotgun is now equipped with a “meathook” attachment that serves as a grappling hook, allowing you to quickly get in the faces of enemies that are at a distance and blast them to tiny bits. Another new weapon shown is the ballista. This powerful armament shoots powerful bolts that quickly rip opponents apart. And I would be remiss in not mentioning the Doomslayer’s new arm blade: a retractible tool for even more ripping and tearing. Some other features include an omni-direction dash for maneuvering in midair, the ability to smash through certain walls, and a shoulder-mounted cannon for delivering surprise missiles and flame bursts.

doom marauder
The Marauder is one of the many terrifying foes you will face off against in Doom Eternal

But all these new features look to a be a necessity against the plethora of foes both new and old that await you on a “hellified” Earth. Some truly epic skirmishes were teased, and I cannot wait to see more from id Software in the coming months. There is no official release date at this point, but Doom Eternal will be coming to Xbox One, PS4, Switch, and PC.

I could go on and on about this upcoming adventure of gore and glory and its many new features, but I would rather just guide you to the actual preview here to see it for yourself: there is a lot to take in! If you’re a fan of high-intensity, ridiculous, over-the-top violence against the denizens of hell, you won’t be disappointed. Doom Eternal can’t get here soon enough! Game on, friends!