A Plague Tale: Innocence Mini-Review

Sometimes a game comes along that surpasses your expectations in myriad ways. Rather than a bland stealth title, you’re gifted a heartfelt adventure sneaking through gorgeous forests, towns, and dilapidated castles. Instead of insufferable characters, you find a group of young adults and a young child that you can’t tear yourself away from. The brief journey you undertake becomes one that leaves an impression on you after just an hour of gameplay and only deepens as you progress.

A Plague Tale: Innocence devoured my attention like a wave of starving rats and never let go, even at the end.

-The game is gorgeous, from the realistic French forest that opens the game to the crumbling, boarded-up environs throughout the story. Traversing a battlefield of dead bodies was particularly unsettling.
-Characters are beautifully rendered and the voice actors lent a tremendous amount of heart and talent to the story. Little brother Hugo constantly tugged at my heartstrings with his meek voice. A supporting cast rotates in and out of missions, tagging along and helping you navigate levels, unlock doors and chests, or even sneakily taking down guards. They made great additions to the story and felt like family by the end of the game.
-The stealth gameplay is perfectly matched with Amicia’s ability to craft a variety of alchemical throwing items, from powder to ignite flames to rat bait that lures the vicious tides away from your path… or onto enemy soldiers.
-Each of the game’s chapters felt wholly unique despite having the same gameplay and tools tied to each of them, while occasionally adding a new item to the mix.
-While the direction of the late-game story is continually hinted at, I wasn’t expecting it to throw in the twists that it does!

-Some trial-and-error deaths forced me to listen to certain dialogue sections over and over, which got a bit annoying
-A few sections scattered throughout the journey felt too “video-gamey” compared to the rest of the experience, including a late-game “rat group enemy” you have to continuously fight off to protect an ally in one mission

A Plague Tale: Innocence snuck its way into my heart from the start and it was hard to put down, even when I got a clean cut into the ensuing chapters. The story was gripping, full of emotion, well-acted, and surprising at several turns. While I expected to enjoy the game, I came away loving it, and I can’t wait to get my hands on the sequel, Requiem, when it releases. The minor inconveniences didn’t dampen my engagement for a second and I was always ready to attempt a section again with a new strategy in mind. I can’t recommend this enough if you want a touching story with exciting, stealthy gameplay. A Plague Tale: Innocence is a modern classic.

Final Rating: 4/5


Review Score Translator

5/5- Magnificent! A quality game that goes above and beyond to deliver a near-perfect experience

4/5- Great! A game that is a joy to play despite a few minor hiccups along the way

3/5- Fun! A good game that has some issues, but is still worth playing despite the frustrations

2/5- Meh! A game with at least a handful of redeeming qualities, despite the majority of it being a mess

1/5- Yikes! A game that shouldn’t have been allowe

2 thoughts on “A Plague Tale: Innocence Mini-Review

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